Publications with Lisandra M. Fontoura 
Back to the index

Articles in journal or book chapters
  1. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: a Process Recommendation System for Video Game Projects using Postmortems Experiences. Information and Software Technology (IST), 100:103–118, August 2018. Note: 15 pages. [Text] Keyword(s): Topic: Video game development, Journal: IST.


Conference articles
  1. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Learning from the Past: A Process Recommendation System for Video Game Projects using Postmortems Experiences. In Proceedings of the 12th International Symposium on Empirical Software Engineering and Measurement (ESEM), pages 103–118, October 2018. ACM Press. Note: 2 pages. Journal First Presentation. [Text] [Slides] Keyword(s): Topic: Video game development, Conference: ESEM.

  2. Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, and Yann-Gaël Guéhéneuc. Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry. In Kendra Cooper, editor, Proceedings of the 5th International Workshop on Games and Software Engineering (GAS), pages 22–28, May 2016. ACM Press. Note: 7 pages. [Text] [Slides] Keyword(s): Topic: Evolution patterns, Workshop: GAS.